Gameplay
Defender's Fury's core gameplay revolves around summoning and upgrading your Guardians to combat waves of increasingly challenging monsters. Here's a detailed explanation:
1. Summoning Guardians:
⦁ The Summon Button: Located prominently on the game interface, this button is your key to bringing Guardians into battle. Each summon consumes a specific amount of RUBY.
⦁ RUBY Acquisition: RUBY is earned by defeating monsters. The more monsters you vanquish, the more RUBY you accumulate to summon additional Guardians. This creates a dynamic gameplay loop of killing monsters, earning RUBY, and reinforcing your defenses.
⦁ Storage-Based Summoning: You can only summon Guardians you've acquired and stored in your inventory. These Guardians are obtained by opening packs. This encourages players to collect and strategically build their Guardian roster.
⦁ Premium Summon Button: This option allows players to spend more RUBY for a higher chance of summoning rarer and more powerful Guardians. This provides a tempting shortcut for players looking to quickly bolster their team with powerful units.
2. Upgrading Guardians:
⦁ The Upgrade Button: Accessible during gameplay, this button allows you to enhance your already-summoned Guardians using RUBY.
⦁ Real-Time Power-Ups: Upgrading Guardians directly on the game map provides immediate power boosts, allowing players to adapt to increasingly difficult waves of monsters.
⦁ Strategic RUBY Management: Balancing summoning new Guardians and upgrading existing ones becomes a key strategic decision. Do you spread your RUBY across multiple units or focus on powering up a few key Guardians?
3. Defeat Condition:
The game ends in defeat if 100 monsters are present on the map simultaneously. This creates a constant pressure to manage the monster population effectively.
4. Rewards:
The further a player progresses (more waves defeated), the greater the rewards they receive. This incentivizes strategic play and skillful resource management to survive as long as possible. This includes increased $FURY earnings and other bonuses.
Example Gameplay Flow:
1. The match begins.
2. The player uses initial RUBY to summon a starting Guardian.
3. The player defeats the first wave of monsters, earning more RUBY.
4. The player uses earned RUBY to either summon another Guardian or upgrade their existing one.
5. More challenging monster waves appear, demanding strategic decisions on RUBY expenditure.
6. The cycle of defeating monsters, earning RUBY, summoning/upgrading Guardians continues until the player wins or loses the match.
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